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In January and February of 2022, I ran a Kickstarter campaign for a new retro style point and click adventure game Blood Nova. As one of my responsibilities is to create the macOS and Linux builds, I thought that, just for fun, I'd look into creating a build for MS-DOS too. Having worked on it as a side-project for a few weeks now, I'm confident that such a port is possible. This post is intended to explain a little about the process and the challenges involved.
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