In 2012, the designers of the Space Quest series of adventure games, Mark Crowe and Scott Murphy a.k.a. the Two Guys from Andromeda, ran a Kickstarter campaign for creating a new game in the Space Quest vein. The campaign was narrowly funded. And now, a decade later, in September of 2022, SpaceVenture was released to backers.
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Blog posts tagged "geek" – Posts 1..5 of 44 posts found:
Adventure Jam 2022 took place in June and had moved on to its new home on itch.io. Due to a lack of inspiration and mental energy, I was unable to participate myself this year, but I've thoroughly enjoyed playing all the entries that I could... close to a hundred of them. My own preference is very much in the classical point and click style, with a few excursions, and you'll find that reflected in my picks of course (I'm not claiming objectivity here). Here's this year's cream of the adventure crop, in alphabetical order:
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In January and February of 2022, I ran a Kickstarter campaign for a new retro style point and click adventure game Blood Nova. As one of my responsibilities is to create the macOS and Linux builds, I thought that, just for fun, I'd look into creating a build for MS-DOS too. Having worked on it as a side-project for a few weeks now, I'm confident that such a port is possible. This post is intended to explain a little about the process and the challenges involved.
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Even compared to fixing bugs in 25 year old DOS games, this is possibly the most useless thing I've done all year, yet to me also one of the most fun. During my time off for the holiday season, I set about making my most recent games run on two decade old hardware.
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Some 25 years ago, I first released my game Cosmo Chicken and last updated it in 1998 to version 1.6. Earlier today, a quarter of a century later, version 1.7 was released. Why? Because it had a bug that made the game crash DOSBox when running in there. I doubt anybody will ever play the patched version, but it's a matter of pride for me to fix my bugs no matter how old they are and it was an opportunity for me to get back to basics and a good reason to write a nostalgic blog post as a postmortem.
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