This year, I participated in the $104 Adventure Game Challenge to create a graphical adventure game from scratch in 14 days. The theme of the jam was "A Delusion", meaning that the protagonist must be operating on a false belief, although the player must know that that belief is false. In my case, I opted to go for the story of a flat-earther teen who decides to build a rocket in his backyard to prove that the earth is flat. This is based loosely on the real life story of "Mad Mike" Hughes who perished in February this year.
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Blog posts tagged "geek" – Posts 11..15 of 44 posts found:
Adventure Jam 2020 has ended, and I've managed to play all playable games. I've tremendously enjoyed playing all the entries and have voted and left feedback and/or comments on every single one. There's been some great entries again and I think everybody can be proud of what they've done. Some of the games are very short and can be completed in 2 minutes, others are astonishingly huge and sprawling full-length games that could take hours to puzzle your way to the end without a walkthrough. Here, shamelessly catering to my own tastes in adventure gaming, are my own favourites, in alphabetical order:
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A new year, a new Adventure Jam. Adventure Jam 2020 ran from 21 April to 5 May, during which the participants have to make an adventure game from scratch in 14 days. It was announced with very short notice, so there was almost no time to come up with a concept or do some design and planning ahead of the actual creation of the game. Unlike other years, this year there was a suggested (not mandatory) theme. Although the immediate themes didn't inspire me, they were all related to the pandemic that's going on, so I decided I would poke fun at that, specifically at the hoarding of toilet paper in my entry "Spy Quest 2 - Operation: BOGROLL".
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This year's Adventure Jam has yielded some great entries again. Those who, like myself, have entered get to vote on other people's submissions before they go on to the judges. I'm trying to play every single other entry, vote, and leave constructive criticism and/or positive comments on each one. Every team or individual person who took on the herculean task of making an adventure game from scratch in a mere two weeks is to be commended. Whether gorgeous pixel art with full voice acting, a bunch of stick figures, or even a text-only adventure, everybody has a story to tell. Even those who had to drop out or had to submit something they knew was buggy or far from finished should be proud of their efforts.
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Despite being short on time, I really wanted to participate in the Adventure Jam again, just like last year. In 2019, this ran from 8 to 22 June and once again the challenge was to make an adventure game basically from scratch in 14 days. This year, my entry "Escape from DIMANSION" should have a LucasArts vibe to it, at least from the interface and from having it impossible for the player to die or experience a dead-man-walking situation where they are unable to finish the game.
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