Even though I'm a big adventure game lover, I hadn't known of AdvJam before. The jam is about creating an adventure game in a mere 14 days. This year, it ran from 4 to 18 May and I learned about it in time and was able to create an entry for it. "Spy Quest 1 - Mission: SPECTRUM" is my tribute to the older text parser adventure games as made in the 1980s by Sierra. Not actual Sierra AGI, but with the same kind of blocky low-res style of artwork in all the 16 glorious EGA colours. Party like it's 1988!
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Blog posts tagged "geek" – Posts 16..20 of 44 posts found:
Forgive me, I was bored. At least I found out what the <marquee> tag is good for. It was created for George Lucas.
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The 1980s and first half of the 1990s were probably the golden age of the adventure game. Heavyweights Sierra and LucasArts created many inventory-based graphic adventures such as King's Quest, Space Quest, Monkey Island and Day of the Tentacle, to name but a few. As the 21st century approached, interest in these games waned while production costs skyrocketed. Sierra eventually closed down entirely (though there are signs of it starting back up again, it remains to be seen in what form that might be) and LucasArts focused on their Star Wars franchise.
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By now, everybody and their grandmother seems to know about Bitcoin and the trouble at Mt. Gox (seriously, is there anybody who does not pronounce that "Mount Gox"?), even if they have no idea what a cryptocurrency is. Then there's other exchanges that have similar problems, Bitcoin's wildly fluctuating value and its association with criminal activity like on Silkroad. But still, cryptocurrency is an interesting concept. There are several alternatives to Bitcoin, sometimes collectively called Altcoins and one of those in particular, Dogecoin, caught my eye.
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When Tim Schafer, of Day of the Tentacle fame, announced his intention to create a new point and click adventure, the true fans who had been starved of good new content quickly made his Kickstarter campaign the most successful one to date. Despite (and in a way, because of) the project's overfunding, development has not been without problems, but Shafer and Double Fine persevered. Initially known by the working title of Double Fine Adventure, Broken Age is being created as 2 acts, with the game's first installment released to backers about two weeks ago and publicly available today, January 28th 2014. So what's it like?
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