An update for the DOSBox configuration GUI. This time, it's starting to look a little more like the Windows 95 interface rather than Windows 3.1. This looks a little less retro, but leaves more space for the window contents. Check out the screenshot below.
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Blog posts tagged "programming" – Posts 11..15 of 20 posts found:
DOSBox makes use of the SDL library with a few slight modifications for performance on Windows. This exposes a memory leak in SDL 1.2.x. I have filed a bug report and fix with the SDL people, but since this code path is not used under normal circumstances, only in DOSBox, they are not likely to incorporate it any time soon.
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Because of my earlier patch for Omnicron Conspiracy that froze at the title screen, being unable to read keystrokes when run in DOSBox, it wasn't surprising to see a similar problem arrive in my mailbox. This time, the game was "Interphase" and it also got stuck in a loop at the intro screen and rolling demo, not acknowledging any input from keyboard or mouse.
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Yet another update for the DOSBox GUI. Lots of small changes, no real biggies.
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Here's another update for the DOSBox configuration GUI. The biggest change is a new layout which will be much easier to use for the novice user. Check it out in the screenshot below.
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